Wednesday 22 February 2012

Western it is!

After today's feedback, it's decided we'll run with the western idea. Siobhan commented on how it was the easiest to read from our initial animatic. Class mates only commented on how it looked the most fun. Things to be going on with:

- We need to make sure it is completely apparent that all mimes are auditioning for the same role, but bringing each of their personalities to the role, so all the acts will be different somehow. We don't want to just portray a western character with these guys, but a struggling mime artists with his own personality, trying to portray a western character.

- Siobhan liked the idea of the Mimes walking straight on stage in character, not introducing themselves first. She also suggested having the mimes fall back into their normal personalities to hear the directors feedback, and react accordingly

.- We need to starry inking about how this film will work as a whole piece, not just 3 segments stuck together. One idea we have floating around is to present the three auditions as audition tapes, from the point of view of a camera the director is holding. The auditions can then cut between each other, or run seamlessly, depending on the scenario. (eg, the clumsy actor could knock the camera, having it fall on it's side, the black out. The camera will the turn back on and refocus on the next mime. I think this will give us some really fun opportunity to play with editing and continuity.)

- Perhaps the best way to time this film out is to physically act it out. I think a visit to the sound stage is required in the very near future.

- Voice work! Siobhan thinks it would be. Good idea to record our sound with the voice actor earlier rather than later. I think we'll just build a bare bones script, and ask the actor to add lib around it. Apparently he's good at that. This way we'll be able to add a lot of little reactions to our animation, which will hopefully make the acting a lot more natural and add libbed, rather than completely staged.

- Character profiles. A much more in depth profile for each character is required. Only then can we truly understand how each character will react in each scenario. I'll get on to that immediately.

See you next time.

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