So here's our pitch brochure, and our pitch presentation.
Brochure
http://www.scribd.com/doc/96121517/Balloon-Animals-Pitch
Presentation
http://www.scribd.com/doc/96121103/Presentation-1
Friday, 8 June 2012
Wednesday, 6 June 2012
ANOTHER Painting, and pitch tomorrow...
Not as good as previous ones, but it's there. Right, Bed now, got the pitch tomorrow, I'll upload both pitch docs, hand in docs, and the presentation after wards, so as not to ruin anything.
Monday, 4 June 2012
Another Mood Painting
Got a couple more of these to get through, but I should be good. Today, it's the kids and their 'Balloons'.
Sunday, 3 June 2012
Playing with 3D!
Todays adventures have been finalisation things for the pitch brochure. For the character pages, we're after renders of the 3D characters, as opposed to any drawn concept art, basically just to back up the fact the short will ultimately be 3D. My job is to sort out Jens pose, now after a fair bit of tinkering, just to get all her textures and geometry to play ball whilst rendering, I began posing.
now, the lighting is no where near where I want it. I'm rubbish at lighting, i'll be the first to admit. AT the moment, I'm using a pre downloaded lighting rig SCott gave me, but we're all having problems, so tomorrow, we're meeting to build our own lighting rig, and sharing it for all 3 character renders.
now, the lighting is no where near where I want it. I'm rubbish at lighting, i'll be the first to admit. AT the moment, I'm using a pre downloaded lighting rig SCott gave me, but we're all having problems, so tomorrow, we're meeting to build our own lighting rig, and sharing it for all 3 character renders.
Friday, 1 June 2012
Sneak peak...
About our Pitch plan...
The brochure is almost done, just got to tighten the presentation. This is the only hint i'm giving for now...
The brochure is almost done, just got to tighten the presentation. This is the only hint i'm giving for now...
Thursdays progress.
final Stretch now, we pitch and hand in on wednesday 6th of June, so it's all hands on deck, tightening designs, finalising scripts, tweaking animatics. We're also working on the pitch brochure, and have a plan in mind, it should be memorable at least. I'm designing and assembling the brochure, whereas the boys are adding the written content. Images consist of various pieces of 3D and design work that we've all contributed.
Anyway, here's todays efforts.
It was brought up in class about wether to keep the watch shot, due to issues having a watch on Nicks arm all through the short, amy cause rig issues. However, I see no problem in just having the watch for the one shot. After all, cartoons are FULL of inconsistencies like this, it's part of their charm. Go and watch any episode of Ren and Stimpy, Dexters Lab, or even The Simpsons, props are always appearing and dissapearing. And since we're going for that classic, almost 2D feel, I think we could easily get away with it. Plus, I think a Large comedy watch with LATE! written on it, is an effective visual cue.
I also updated the colour script. We've added and chopped a lot of shots since the last script, and i felt the colour range needed expanding a little. Everything was a little too yellow. This version I think has more depth, and I've added the various colour cards we plan on using for key close up shots. Looking good. Anyway, I'm working on a nice post about colour scripts, which i'll finish and upload tomorrow.
Anyway, here's todays efforts.
It was brought up in class about wether to keep the watch shot, due to issues having a watch on Nicks arm all through the short, amy cause rig issues. However, I see no problem in just having the watch for the one shot. After all, cartoons are FULL of inconsistencies like this, it's part of their charm. Go and watch any episode of Ren and Stimpy, Dexters Lab, or even The Simpsons, props are always appearing and dissapearing. And since we're going for that classic, almost 2D feel, I think we could easily get away with it. Plus, I think a Large comedy watch with LATE! written on it, is an effective visual cue.
I also updated the colour script. We've added and chopped a lot of shots since the last script, and i felt the colour range needed expanding a little. Everything was a little too yellow. This version I think has more depth, and I've added the various colour cards we plan on using for key close up shots. Looking good. Anyway, I'm working on a nice post about colour scripts, which i'll finish and upload tomorrow.
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